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Useful Lean Manufacturing Terms

Activity-Based Costing - A management accounting system that assigns costs to products based on the amount of resources used which may include floor space, raw materials, machine hours, tooling and human effort in order to design, order or make a product. Contrast with Standard Costing.

Autonomation - Designing a machine or system so that it is able to detect the production of a defective part, stop the process and alert a human operator.

Batch processing - The practice of manufacturing large lots of a part and then then moving them to a queue before the next operation in the production process. Most MRP systems function this way. Contrast with One Piece Flow.

Cells - The layout of machines of different types performing different operations in a tight sequence, typically in a U-shaped, to permit one piece flow and flexible use of human labor by means of Multi-Machine Working. Contrast with Functional Layout.

Changeover - The installation of a new of tool into machine, a different material in a process or any change from one product or process to another that requires a machine to be shut down and modified in some way.

Cycle Time - The time required to complete one cycle of an operation. If cycle time for every operation in a complete process can be reduced to equal Takt Time, products can be made in One Piece Flow.

Five Ss - Five terms beginning with S that define the areas a company needs to control to function in a visual control and lean production environment. Sort means to separate needed tools, parts, and instructions from unneeded materials and to remove the latter. Simplify means to neatly arrange and identify parts and tools for ease of use. Sweep means to conduct a cleanup campaign. Standardize means to conduct Sort, Simplify, and Sweep at frequent, indeed daily, intervals to maintain a workplace in perfect condition. Sustain means to form the habit of always following the first four Ss.

Flow - The movement of materials or information along the value stream so that a product proceeds from design to launch, order to delivery, and raw materials into the hands of the customer with no stoppages, scrap, or backflows

Functional Layout - The practice of grouping machines or activities by type of operation performed; for example, welding departments or order-entry. Contrast with Cells.

General Case (of flow) – continuous flow achieved in small-lot production through the use of quick change over and "right-sized" tools that permit processing steps of different types to be placed adjacent to each other to permit continuous flow. Contrast with Special Case.

Just-In-Time - A system for producing and delivering the right quantity of the right product to a customer at the right time.  The key elements of Just-in-Time are Flow, Pull, Standard Work (with standard in-process inventories), and Takt Time.

Kaizen - Continuous, incremental improvement of an activity to create more Value with less Waste. Also known as Point Kaizen, and Process Kaizen.

Kanban - An element in a Pull System that signals an  upstream operation to begin production and delivery of a specified quantity of a particular product.

Lead Time - The total time a customer must wait to receive a product after placing an order.

Level Selling - A system of customer relations that attempt to eliminate surges in demand caused by the selling system itself.

Material Requirements Planning (MRP) - A computerized system used to determine the quantity and timing requirements for materials used in a production operation. MRP systems use a master production schedule, a bill of materials listing every item needed for each product to be made, and information on current inventories of these items in order to schedule the production and delivery of the necessary items. Manufacturing Resource Planning (often called MRPII) expands MRP to include capacity planning tools, a financial interface to translate operations planning into financial terms, and a simulation tool to assess alternative production plans.

Muda - Any activity that does not add value, whether necessary or unnecessary for the process.  The objective with necessary muda is to minimize it, the objective with unnecessary muda is to eliminate it.

Multi-Machine Operation - Training of employees to operate and maintain different types of production equipment. Multi-machine working is essential to creating production cells where each worker utilizes many machines.

Non-Value Added Activity - Any activity that consumes resources but creates no Value (see Waste).

One Piece Flow - A process in which products proceed, one unit at a time, through various operations in design, order-taking, and production, without interruptions. Contrast with Batch Processing.

Open-Book Management - A management culture in which all financial information relevant to design, scheduling, and production tasks is shared with all employees of the firm, and with suppliers and distributors up and down the value stream.

Operation - An activity or activities performed on a product by a single machine.

Poka-Yoke - A mistake-proofing device or procedure to prevent a defect during order taking or manufacture.

Process - A series of individual operations required to create a design, completed order, or product.

Processing Time - The time a product is actually being worked on in design or production and the time an order is actually being processed. Typically, processing time is a small fraction of Throughput Time and Lead Time.

Product Family - A range of related products that can be produced interchangeably in a production cell.

Production Smoothing - The creation of a "level schedule" by sequencing orders in a repetitive pattern and smoothing the day-to-day variations in total orders to correspond to longer-term demand.

Pull - A system of cascading production and delivery instructions from downstream to upstream activities in which nothing is produced by the upstream supplier until the downstream customer signals a need. The opposite of Push. See also Kanban.

Queue Time - The time a product spends in a line awaiting the next design, order processing, or fabrication step.

Seven Wastes - Taiichi Ohno's original enumeration of the wastes commonly found in physical production. These are overproduction, producing more that required to meet demand, waiting for the next processing stop, unnecessary transport of materials (for example, between functional areas of facilities), overprocessing of parts due to poor tool and product design, inventories more than the absolute minimum, unnecessary movement by employees during the course of their work (looking for parts, tools, prints, help, etceteras), and production of defective parts.

Single Minute Exchange of Dies (SMED) - A series of techniques pioneered by Shigeo Shingo for changeovers of production machinery in less than ten minutes.

Spaghetti Chart - A map of the path taken by a specific product as it travels down the value stream in a mass-production organization, so-called because the product's route typically looks like a plate of spaghetti. Also a map of an operators movements during a production operation.

Special Case (of flow) – First achieved by Ford in the fall of 1913. He reduced the effort required to assemble a model T by 90%. His method worked only when volumes were high enough to justify high-speed assembly lines where every product used exactly the same parts. Contrast with General Case.

Standard Costing - A management accounting system which allocates costs to products based on the number of machine hours and labor hours available to a production department during a given period of time. Standard cost systems encourage managers to make unneeded products or the wrong mix of products in order to minimize their cost-per-product by fully utilizing machines and labor. Contrast with Activity Based Costing.

Standard Work - A precise description of each work activity specifying Cycle Time, Takt Time, the work sequence of specific tasks, and the minimum inventory of parts on hand needed to conduct the activity.

Takt Time - The available production time divided by the rate of customer demand. For example if customers demand 240 widgets per day and the factory operates 480 minutes per day, takt time is two minutes; if customers want two new products designed per month, takt time is two weeks. Takt Time sets the pace of production to match the rate of customer demand and becomes the heartbeat of any lean system.

Throughput Time - The time required for a product to proceed from concept to launch, order to delivery, or raw materials into the hands of the customer. This includes both processing and queue time. Contrast with Processing Time and Lead Time.

Total Productive Maintenance (TPM) - A series of methods, originally pioneered by Nippondenso (a member of the Toyota group), to ensure that every machine in a production process is always able to perform its required tasks so that production is never interrupted.

Value - A capability provided to a customer at the right time at an appropriate price, as defined in each case by the customer.  Features of the product or service, availability, cost, and performance are dimensions of value.

Value Added Activity - Any step in a process that adds value in the eyes of the customer; an activity for which the customer is willing to pay and which changes form, fit, or function of a product.

Value Stream - The specific activities required to design, order and provide a specific product, from concept to launch, order to delivery, and raw materials into the hands of the customer.

Value Stream Mapping - Identification of all the specific activities occurring along a value stream for a product or product family.

Visual Control - The placement in plain view of all tools, parts, production activities, and indicators of production system performance, so everyone involved can understand the status of the system at a glance.

Waste - Any activity that consumes resources but creates no Value (see Non-Value Added Activity).

 

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